Large-scale data analysis of 4+ million players' spatial navigation patterns to identify cognitive biomarkers for dementia research, processing 78,000+ complete game sessions.
Analysis of raw gameplay data from Sea Hero Quest, a citizen science mobile game designed to collect spatial navigation data for dementia research. This project processes data from over 4 million players to identify patterns in navigation performance that could serve as early biomarkers for Alzheimer's disease. The analysis includes cross-level correlations, age-based performance analysis, and predictive modeling.
Processing millions of gameplay records required efficient big data techniques using Dask for parallel processing. Identifying meaningful patterns in noisy gameplay data while controlling for confounding variables like game difficulty and player demographics was a significant analytical challenge.
Discovered that levels 43, 52, 53, 58 & 71 show the strongest correlation with overall cognitive performance, all sharing 'hard' difficulty and 'checkpoint' level types. Interestingly, age was NOT a significant predictor of performance, challenging common assumptions about cognitive decline.
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